THE OFFICIAL LOGBOOK OF CRIMES AND PUNISHMENTS
as recorded by Salkind, the Scheneshal of Tenebrae
during the reign of her ladyship Mordea.
The following is a list of the crimes of known enemies of
the state, and of the swift and just punishments as decreed
by her ladyship;
Armin; Guilty of inciting and spreading rebellious ideologies
counter to the views of the state, inventing and proclaiming
malicious slander against her ladyship, provoking treasonous
acts in public, and assaulting the captain of the guard, highway
robbery, and treachery. Punishment: Death by beheading.
Hermes; Writing many treasonous and slanderous articles
against the government, participating in the forging of royal
documents, arousing riots and melees and other civil disturbances,
resisting formal arrest, and other vile and treacherous acts.
Brandem; Guilty of participating in public disturbances
aimed at undermining the state, destruction of public property,
making threats against prominent members of the community,
plotting the assassination of her ladyship, baccaneering,
and other vile acts of treachery. Punishment: 100 lashes,
then death by beheading.
Dibeyer; Guilty of exciting the public to hysteria with
controversial rhetoric banned by the state, calling unlawful
gatherings and assembles, inciting the youth of Tenebrea to
pillage and plunder their own town, damage to state property
through the use of arson, committing statutory rape, public
intoxication, striking a guardsman with a wooden club, wounding
him, pillaging the poor, and an assortment of other treacherous
acts. Punishment: Death by beheading. Also fined 250 coins.
Zoch; Guilty of following the rhetoric exposed by Dibeyer,
sales of weapons without a permit from the state, passing
counterfeit coins, defrauding widows of their inheritance,
public intoxication, poaching on the grounds of the palace,
brigandage, and many other acts treacherous in nature. Punishment:
Fined, flogged, then Death by beheading.
Toran; Guilty of inciting and spreading ideologies contrary
to the state, participating in public disturbances aimed at
undermining the government, swindling the public through the
sales of fake gems, privateering, purloining, pilfering, pick
pocketing, and an assortment of other acts of treachery, too
many to mention here. Punishment: Death by beheading.
Bentic; Guilty of researching into forbidden subjects, disobeying
royal orders to cease all probings into such studies, speading
malicous lies slanderous to Lady Mordea, inventing stories
found defamatory to the well-being of the Tempestry, the pilfering
of books from the state's library, and acts of treachery too
treacherous in nature that they may not be listed here. The
confiscated research is secured in the dungeon evidence chamber
for further review to determine the presence of additional
conspirators. Punishment: Death by beheading.
BENTIC'S JOURNAL
In my investigations of the royal bloodline I have uncovered
many facts---facts have lead me to more questions. Keldan
the farmer, son of Treal. Forced to marry Lord Kean's daughter,
Celidia. Why would royalty want such a simple man? Keldan
and Ariel... Did Celidia ever know? If so, when did she find
out? And how? Ariel had a child, a son. Did Keldan send her
away to protect them from Celidia, or did Celidia order it?
Celidia demanded a child. Mordea is born with the powers
of Tempestry. Yet Lord Kean was no Tempest, nor was his wife...
But where is Keldan and Ariel's son? Both mother and child
sent to live with the fishermen... Devon knows not his own
father... Could Devon be a Tempest?!!? If so, by his being
the first birth, his powers would be stronger than Mordea's!
I must investigate this further, though if Mordea should uncover
my quest, my life will be forfeit...
HONOR LOST
by Meltzars the Troll
The state of my people leaves me distraught. Even the name
Troll is an insult humans hurl at each other, while in my
time the name Troll was noble and respected. What factors
led my people down this path of twisted barbarisim I will
endeavour to discover. Since I was laid low by the sleeping
disease contracted in my studies of the arcane, there were
no efforts to revive me, and now I see why. All trolls with
any mystic skills are gone!Indeed it seems that only the ignorant
buffoons remain, and are breeding our society into mindless
brutes.
After I awakened, I was shocked to see Trolls dressed in
no more than rags, and even more suprised at the garbled,
vile insults they hurled at me. After they drove me from their
shelter (imagine Trolls living in caves like beasts) I encountered
a group of our old allies, the Humans. Upon sighting me, they
drew weapons and charged! My suprise was equalled by theirs
when I turned and ran, believing these to be bandits or raiders.
It seems that a Troll who thinks of self preservation is alien
to them.
My own clothes are torn and tattered, and it shames me to
wear them, but it seems Trolls no longer harvest the silk
of the kith. If only I had learned to use the loom in my youth
I would spin my own cloth. I also hunger for fine wine and
breads, but it seems my fellows have resorted to stealing
toraxes from humans and eating them raw. One of the Trolls
I currently reside with brought in a Human child, and was
going to eat him! I would stand for no more, and blasted the
Troll with a spell of light. The others huddled away from
me and stared with fear and hatred.I will carry the injured
child back to the gates of the human city. When the guards
see my act of goodwill, they will hear me out, and perhaps
I will find allies among them.
EXPEDITION JOURNAL, BOOK II
Day Seventeen... It's been about four days since Salem received
the fatal blow, and some strange events have happened. Three
children entered the camp before midnight, claiming to be
childhood friends of his. When she saw them, Iane let out
a fearsome scream and collapsed, and the little strangers
made a hasty retreat into the night. How could children be
childhood friends of a man in his late thirties?
Day Eighteen... This morning around breakfast, Iane explained
that the childhood companions were only illusions that Salem
used to create to entertain himself, and if the illusions
still existed, then Salem must still be alive. We will seek
advice when we return to Tenebrae.
Day Nineteen... After a rugged day of travel yesterday,
we all expected a much needed and well deserved rest in Tenebrae,
but it was not to be. As soon as the door to our leased cabin
was opened, those three children were lurking about inside.
Still they pleaded for us to rescue Salem, and we had decided
to let them stay with us and investigate their claims in the
morning. The fact that they knew our destination before we
did unnerves me to no end. There was no sleep to be had with
the mournful gaze of the oldest child (who calls himself Collin)
watching me all night.
Day Twenty... Today we went on a wild chase with the fire
brigade as they attempted to douse several fires that started
simultaneously around Tenebrae when a shower of flaming stones
rained from the sky. Ianes skirts caught fire, and she raised
quite a stir when she lept into the Tempest's fountain to
douse them, and discovered it was stocked with snapping eels!
Day Twenty-One... We have spent the day on the road, following
the directions of Collin. He has offered no information about
Salem's condition other than he needs help. After what I saw
happen to him, there is no way he could be alive. What kind
of help does a dead person need? I guess we will find out
tomorrow.
Day Twenty-Two... The black shadow of the keep still falls
over us as the sun rises on the other side. The silence and
cold here is not natural, and Warwick is convinced we are
being watched from the twisted spires. I am going to carry
my speaking stone into the place, and it will recognize Salem
without error.
DE-VENOMING THE KITH
By Ioria
Removing the venom sacs from a kith should only be done
to an animal between the ages of four to six days. Sedate
the kith by allowing it to inhale the vapors of boiling kalas
leaves and mushroom spores. Do not breathe these vapors or
intense headaches and dizzyness will occur. Once the animal
is sedated, roll it over onto its back and locate the bony
plate at the base of the mandible. Insert a wedge or pick
into the seam at the base of this plate, and press firmly
until the plate begins to slide. It will still be attached
to the abdomen by several fiberous bands.
Lay the plate back over the abdomen and locate a pale membrane
near the base of the mandible. Make an incision diagonally
across the membrane and wedge it open. Inside there is a purple
muscle. Slide this muscle towards the Kith's head, and underneath
is a green or yellow gland with two tubes leading into the
throat. Wrap the gland in a heavy cloth, and clamp off the
larger of the tubes as close to the gland as possible. Cut
the tube just behind the clamp, and firmly squeeze the gland
until any venom in it has been forced down the remaining tube.
Cut the second tube and lift out the empty gland.
Now stitch together the ends of the tubes, and fill the
cavity with the boiled kalas leaves. Slide the muscle back
in place, and stitch the membrane closed. Repeat the process
at the base of the second mandible. When both glands have
been removed, lay the plate back over the exposed area, and
bind to the kiths's body with cord or bandages until it re-attaches.
Note: Some kith have no venom sac on the right side of the
head. If the gland is not visible after opening the cavity,
it may be one of these animals, but search the area throughly
before closing the cavity.
THE BEAUTY OF RHIAN
By Toran
Her luminous candle guides my way in the darkness, warm
and soft, my heart sings when bathed in her light. The gentle
whisper of love calls out a name, Rhian. And my heart answers
it.Melody is her voice, whispering softly to my soul, a gentle
chime of love. While I live, Rhian is my life.
THE VOICES OF MARY
By Salem
I wake in the night and the rooms are all dead,
I follow a dream; she still echoes in my head,
The new girl is twitching, asleep on the floor,
I move through dark rooms, and pass through the door,
Out in the chill, I follow the walk,
The spirits aren't speaking, so there's no need to talk,
The moon has arisen, to flower over the world,
While tendrils of mist snake out, and slowly unfurl,
There's a sign by the sea that doesn't make sense,
And out past the jetty wait sirens, horny and tense,
Briefly, through windows in the pale glass waves,
I see lost faces, ruined heroes in watery graves,
I know what comes next, because I've read all my lines,
I've been over my part, millions of times,
As the waters roll in and I'm swallowed by sea,
I can hear Mary whisper, calling to me,
'Come on, baby,' from somewhere she cries,
'I want you to love me like spiders love flies'
EYE OF THE BOULDER, THE RUNES OF THE MYTH DRAINER
My love, my life, my doom! I began my search for the Eye
shortly after my nineteenth year, while still in training
with the Necromancers. Had I known at that young age what
would befall me upon the completion of my undertaking, I would
have spent my days differently, seeking companionship over
mystic power; warm love rather than cold stone. But my desire
for the Eye was all consuming.
It is said to have been found at the heart of an otherworldly
chunk of rock, perhaps a part of some ancient tool or weapon,
that fell from the sky during a time when godlike beings fought
for dominance of this world and the worlds beyond. The Eye
was later sundered into half a dozen finely chiseled runestones
by the Leechlord, referred to in some texts as 'the Drainer
of Myths'. The subsequent details concerning the runestones
and their uses became the events of legend, as Tempests and
heroes fought for possession of the pieces of the Eye.
Though it took many years, it was I who finally managed
to collect all the pieces. And with each part of the Eye that
I added to my collection, my power grew, enabling me to recover
successive pieces with greater ease. Obsessively, I laid the
groundwork during those years of searching, preparing for
the time when I could finally reintegrate the six disc-like
pieces of the Eye. On the day of completion, once I had enacted
the last of the rituals, my primary apprentice and I fitted
the Eye directly into the freshly carved socket at the base
of my skull, linking the mystic stone's energies with those
of my own nervous system.
Only then did I learn that the Eye's sorcerous operations
were antithetical to my own. Immediately, its dire effects
became apparent. My memory and other mental faculties grew
weaker, the images I beheld lost resolution, and the sounds
around me began to seem like bland reproductions. I left my
hidden tower, staggering forward at a gruelling pace, one
step at a time. And since then, the events of my days have
seemed the tired tellings of a poor storyteller, and all I
have wanted is release.I am ashamed to have wasted so much
time and so many of my resources upon such a disappointing
thing. I sought nothing less than the Ultimate, but instead
received only a pale reflection, a hint of what could have
been.
CAPTAIN'S REPORT
I recomend the new young guard Grommet for a commendation
for bravery. As a troll, larger than most, marched directly
and purposefully toward our station, we prepared to destroy
it from a safe distance with firegems. Before we attacked,
Grommet saw that it carried in it's arms a little girl. We
hesitated in our attack, and he charged out and met the beast
with his sword drawn.In the ensuing battle the troll was driven
to it's knees, and as it begged for it's life, Grommet slew
the creature. Some of Grommets blows flew a little awry, and
the little girl was mortally injured by one of them. She was
only a peasant however, and of no import. Grommet will make
a fine addition to the officers ranks.
Captain Stovan
THE SAGA OF BONE CRUSHER
And so it was in the early days of Pagan that the Titan
of Earth, Lithos, declared that all who lived upon his lands
should pay homage to him. With his mighty earthquakes, he
demanded that the people of Tenebrae bow to him, lest he shake
their houses down around them.'But mighty Lithos,'said the
Lord Elsmil, the Tempest, 'we are under the guidance of Hydros.
From her we receive the rain for the crops and the fish for
our table. We can not bow to you.' This greatly angered Lithos
and to punish the people of Tenebrae, he sent a great army
of undead skeletons to slaughter them. Lord Elsmil, went to
Hydros.
'Please,' he begged her. 'The people of your city are being
slain by the minions of your brother, Lithos. We must have
your help.' Hydros heard the plea of her Tempest and gave
to him a mighty hammer. 'You shall have this weapon called
Bone Crusher and with it defeat the minions of Lithos.' she
said. When Lord Elsmil arrived back at the battle, it was
going poorly for the Tenebraens. They were fighting bravely,
but were outnumbered two to one by the undead. Lord Elsmil
let out a mighty roar and waded into the carnage wielding
the mighty Bone Crusher. The skeletons fell before him like
trees and the tide of the battle was turned. By evening the
last of the skeletons were being hunted down in the woods
and the town of Tenebrae was saved.
However, Lord Elsmil was missing. The Tenebraens began to
look for him. They finally found his crushed body on the battle
field, but the wonderous Bone Crusher was nowhere to bee seen.They
looked for it for many days and nights, but did not find it.
Though several of the searchers found the prints of bony feet
in the soft dirt of the western forest. By the looks of the
prints, they said, the skeletons were dragging something heavy
behind them. A few of the searchers even say they caught a
glimpse of bony white and the glint of light off something
gold. To this day, intrepid treasure hunters continue to look
for the hammer called Bone Crusher.
ENEMIES OF TENEBRAE
compiled by The Royal Seneschal, His Eminence, Salkind
The following is a list of those citizens and former citizens
of Tenebrae who are suspected to be involved in dealings or
activities that may be construed to be dangerous or otherwise
damaging to the City/State of Tenebrae.
Aramina
Darion
Devon
Kilandra
Korick
Orlok
Rhian
Gwilliam
Corinth
Torwin
Cyrrus
These people are to be considered dangerous and will be
constantly watched for suspicious activity.
SPELLBOOKS OF THEURGY
The Spell of Divination
The divination spell is a most practical spell. It allows
the caster to know his exact location, the time of day, the
day of the week, and the current month. The Focus necessary
for casting this spell resembles a sextant. The spell also
has a vocal aspect. The words that must be uttered at the
moment of casting are 'In Wis.'
The Spell of Healing Touch
This is the least powerful of the healing spells of Stratos
and one of the first usually learned by Adepts. The Focus
necessary to cast this spell represents a pointing hand. The
words that must be uttered at the moment of casting are 'In
Mani.'
The Spell of Aerial Servant
One of the more impressive of the Theurgic spells, Aerial
Servant is also one of the most versatile. Upon casting of
the Aerial Servant spell, a whirling being of Air is called
into existance. This being will accept the Theurgist's directives
to manipulate or move any object. One of the more interesting
aspects of this spell is that the Aerial Servant is able to
move objects through another solid object, such as a door
or wall. The Focus used to represent this spell represents
an Arm Band and the casting words are 'Kal Ort Xen.'
The Spell of Reveal
This spell is a dissipation spell, meaning that it will actually
dispell another type of magic, specifically the spell of invisibility.
When the Theurgist casts this spell, a wave of energy moves
away from the caster in ever increasing concentric circles.
These energy waves will dispell all forms of invisibility.
The Focus used for this spell is an open eye and the casting
words are 'Ort Lor.'
The Spell of Restoration
One of the most powerful spells available to the Theurgist,
this spell restores the recipient to full health, providing
the recipient is still alive upon the beginning of the casting.
It will eliminate wounds and maimings and will cure disease.
This spell is one that the Theurgist will find in great demand.
The Focus for this spell resembles an open hand. The words
which must be uttered upon casting the spell are 'Vas In Mani.'
The Spell of Fade From Sight
This spell is another very versatile spell as it allows the
caster to become invisible to the sight of nearly all mortal
beings. The Focus representing this spell is a closed eye.
The words to be spoken during the casting are 'Quas An Lor.'
The Spell of Air Walk
The Air Walk spell is the most highly valued spell a Theurgist
can learn, for it is only through the use of this spell that
a Theurgist can reach Stratos and hear the Mystic Voice. When
this spell is cast, the Theurgist is capable of jumping quite
a great distance with the aid of the surrounding air. It is
interesting to note, that the first time a Theurgist experiences
this spell is when he has completed the Tests and seeks Stratos
for the first time. If Stratos is pleased with the Theurgist,
then she will grant the spell without the use of a Focus.
From that point on, however, the Theurgist must have the Focus
representing wings to cast this spell. Words of power must
also be spoken. For this spell those words are 'Vas Hur Por.'
The Spell of Hear Truth
A useful spell for any number of reasons. This spell allows
the Theurgist to hear both what the speaker is saying and
what the truth is. If the speaker is, indeed, speaking untruthfully,
the truth will come to the caster as if carried on a breeze.
The Focus for this spell resembles a chain. The words spoken
upon casting are 'An Quas Lor.'
The Spell of Intervention
A powerful spell, upon casting the spell of Intervention,
the Theurgist calls into being a wall of Air that blocks all
damaging forces. While this spell will protect the caster
from all blows and striking attacks, it will not protect the
caster from immersion in lava or drowning in Water. The Focus
for this spell resembles a fist and the words used are 'In
Sanct An Jux.'
The Spell of Resurrection
As told to Cyrrus by Stellos
In all my time as the leader of the Theurgists on Argentrock
Isle, I hold dearest to my heart the time I received the Spell
of Resurrection from the Mystic Voice that is our dear Stratos.I
was no more than 60 when Kalen brought the body of his beloved
to me. She had been dead for a number of days, and I knew
there was not much I could do. However, I saw the love that
burned in Kalen's eyes and knew I had to try. I took the body
of the woman to Windy Point and begged Stratos to return the
spirit to the body. Stratos told me that the price would be
high. I agreed to it, without hesitation.
At that point began the journey I will never forget. My
spirit left my body and I began to fly. Oh, the glorious freedom,
to fly above the clouds and soar the open skies. As I flew
higher, the winds became stronger, soon it was a battle just
to continue, but I struggled onward. Suddenly, before my eyes
there was a shimmering cloud. It was on the edge of the sky
and the Ethereal Void. Undaunted, I flew into the cloud, and
what did I behold but a brilliant ball of fire and light.
Stratos whispered to me that I beheld what hadn't been seen
by a Pagan in years...something called the sun.
At that moment, my body back on the ground opened its mouth
and breathed the Breath of Life into the body of Keldan's
betrothed. The next thing I new, I was surrounded by darkness
and back in my body. I asked what had happened and why it
was so dark. At that, Keldan began to weep. It was then I
knew that in viewing this wonderful sun, I had lost my sight.
But I know it was a small price to pay, for Keldan's betrothed
put her soft hand in mine and thanked me for returning her
to Keldan. This is a price I would ask no other to pay and
therefore, there is no focus or words of power for it.
JOURNAL OF VERAS THE HEALER
My dearest Prevan, I regret to tell you that I will not
be home from this visit as soon as I had thought. My healing
services will be needed here for some time as a terrible thing
has happened to this small village. Two nights ago, as I had
just finished my evening rituals, I heard a horrible commotion
from the town square. I ran out to see what the trouble was,
only to find the town overrun by trolls. The trolls had come
in search of their favorite meal, human children.
From house to house they went, ripping doors off and brushing
aside the men as if they were no more than flies. Mothers
wailed as babes were torn from their breasts and fathers cried
in anguish as one by one their children were eaten alive.
The bloody procession went on and on, and I fear the screams
and sobs will ring in my darkest dreams forever.And then,
a miracle occured. From the final house, came not a cry of
torment, but one of victory. We raced down the street to the
house. We found the inside strewn with the bodies of the trolls
and there in the middle stood Nehdra, a young woman who had
just given birth a few days before. She had her newborn clutched
in one arm, in the other was a magnificent golden sword.
She told us that as the trolls burst in, she had grabbed
the only weapon she had, a knitting needle, and had cried
out to Stratos to protect her child. Instantly, in answer
to her plea, the great Stratos turned the needle into a magnificent
sword. She said the sword fairly danced in her hand, slaying
the trolls left and right until none were left alive.While
I can find some solace in the miracle Stratos performed, I
am afraid the task ahead of me is almost overwhelming. I do
what I can to ease the hurts, but wounds of the mind Stratos
gives no power to heal.
I will stay until I have done all I can, then I will carry
the sword, now called 'Nehdra's Needle' to Argentrock Isle.
There I will prepare a small shrine for it in the catacombs
beneath the monastery.I do miss you, my love, and ask that
you watch over our dear little Stellos until I can return.
It is sad his mother must be away from him so soon after his
birth, but I must serve where I am needed. I am sure you understand.
All my love, Veras
THE CHRONICLE OF PAGAN
A treatise on the Glorious History of this Foremost Society
There is little in the world more refreshing to me than
knowledge. I remember in my youth hearing tales of legendary
times, unexplored places and fantastic beasts. I constantly
pestered my parents and instructors with an endless number
of questions. How does this work? Why did they act in such
a manner? Where can I find these plants? My thirst for information
was -- nay, still is -- insatiable. I spent hours at a time
investigating all I could about my surroundings. Unfortunately,
as I realized early in life, I lacked much in the way of physical
prowess, making exploration difficult.
Imagine my pleasure when I discovered that not only did
life itself teach me things great and wonderous, but the myriad
ancient tomes could offer nearly as much. It was then that
I elected to dedicate this humble life to filling my mind
and library with all the knowledge I could. Thus, I humbly
add these words to the collection of wisdom that already fills
the multitude of bookshelves throughout the land. I hope my
work may someday imbue curiosity into the hearts of others.
SCROLL OF DISPELLING MAGICAL PORTALS.
By Mythran
This scroll has been constructed to unravel the countermagics
used to to seal portals. Do not store in damp areas.
DETECTION SCROLL OF TRAPPED CHESTS.
Enchanted by Varkus
Caster! Using this scroll will forewarn you of all trap
laden chests.
DESTRUCTION SCROLL OF TRAPS IN CHESTS.
Enchanted by Varkus
Caster! Casting this scroll will destroy traps within all
nearby chests. Beware! You do so at your own risk!
SCROLL OF HEALING
Enchanted by Varkus
Caster! Casting this scroll will improve the quality of
your health, and heal many of your minor wounds. Use only
as directed.
SCROLL OF RESTORATION
Enchanted by Varkus
Caster! Casting this scroll will restore you to full health,
and heal your major wounds. Beware! If you are already at
prime health, this powerful magic may weaken you. Use only
as directed.
SCROLL OF INVISIBILITY
Enchanted by Magethief Vermin
In casting this scroll my friend you will become as clear
as the wind itself. Mind that you practice stealth, for any
noises you make may give you away. Mind to that you act quickly,
lest this magic wear away while you are about your devious
acts. Vermin.
SCROLL OF REVISIBILITY
Enchanted by Magethief Vermin
Casting this scroll my friend will reveal any hidden treasure
around you. Mind you though, do not cast this while you thieve,
for you too will be revealed. Vermin.
LOGBOOKS IN THE PIT OF EARTH
I can go no further. These blasted magical walls have taken
my strength, and I am afraid, my life. Too late have I discovered
a way to detect the walls without cost to myself.These humble
mushrooms that litter the floor awake the wall's power when
tossed at them! Alas, I can only eat these mushrooms. Perhaps
they may bring me strength to escape this cavern... I lie
here awaiting the end. I know now that I will never see Lithos,
curse these frail bones of mine. My strength is not great
enough to withstand these tests. My only hope is that my twin
brother will make it though without me. My hopes and spirit
rest with him... Should anyone find this note, please tell
him of my passing. Thank you, Bryan
I lie here awaiting the end. I know now that I will never
see Lithos, curse these frail bones of mine. My strength is
not great enough to withstand these tests. My only hope is
that my twin brother will make it though without me. My hopes
and spirit rest with him... Should anyone find this note,
please tell him of my passing. Thank you, Bruce
SCROLL
Have trust in things you cannot see
For in the smallest you must believe.
Cast stone into flame and you shall find
All your doubts left behind
Cross the impossible to the great beyond
And only 'til then can you carry on.
TORAX SCROLL
This Scroll, while in possession of one (1) Toliver P. Barkley,
and only for the period between the first (1st) day of the
second (2nd) month of the year, to the third (3rd) week of
the seventh (7th) month of the year, for two (2) years, (and
two years only) marks the ownership of one (1) medium sized,
three (3) year old, four (4) footed, six (6) foot long, single-minded,
smelly torax, that is known in these parts as George.
CATACOMB SCROLL
Dear Sir- It has come to my attention that the floors of
your bloody catacombs have proven to be rather faulty if not
downright dangerous. Why, when I was there just two days past,
visiting my one and only beautiful daughter, who lies interred
there, my lovely wife, Forencia, fell through the floor to
her death! I can only recommend that you close the catacombs
until the floors can be made safer, for I truly would have
to hunt you down and indeed cease your beating heart should
another of my kin fall to their death. Yours Truly, Sysaphus
CATACOMB SCROLL
Mental note:
Fix floors (those water puddles weaken mortar)
Clean cobwebs
Remove all trash (have Pedert take all food out)
Have Jaynela write letter to Sysaphus
Talk to Vugrinec about bandage wearing in public.
POTIONS
From my experiments I have found that potions act in the
following manner:
Yellow: Heals, but only in small measures.
Red: Also heals, but beware! Its strength will do damage to
those not in need of its power.
Orange: restores Mana in times of need.
Green: Its taste is quite revolting!
Blue: Provides restful slumber.
Purple: Provides protection in combat. Very useful against
undead.
Black: Causes drinker to be invisible.
LETTER TO MORDEA
Most Honorable Lady Mordea, I have heard that the Skull
of Quakes has been removed from the Upper Catacombs. I had
believed that it would be safe within the Catacombs, for it
is the only place it is used. Pray tell me, my Lady, what
do you suggest I do about this situation? I have heard rumors
that it presently may be within the Shrine, but I have grave
doubts about it. I await your swift answer and am assured
of your graciousness in this matter. Lieutenant Vittek
LETTER FROM MORDEA
Lieutenant Vittek- See that you meet me at the Docks as
soon as you can. I have a solution to the missing Skull of
Quakes dilemma. -Mordea
MAGIC ARMOUR
...I have barely the strength to write, my heart pounds
and my legs can no longer hold me. I fear the desire to possess
such wonderous magic has consumed my very soul for I have
pursued it until I have not the strength to stand. Even now,
as I lay here gasping my final breath, the armor taunts me,
coming just close enough for me to see its beauty and then
dancing away from my grasp.If I only had a magical way to
capture this armor, like how the Theurgists use their magic
to move items from afar! A way in which one might retrieve
it using hands of magic rather than flesh. To the finder of
this note, I wish you luck, for the treasure which shines
before you has been naught but a curse of death for me. -
Graner the Warrior
THE MAGIC OF LOTHIAN
My time above this ground draws nigh. My dearest lord, the
Mountain King calls me, and I must go. Soon I shall shed this
mortal coil and join Lithos for life ever lasting. Yet before
I go I must fulfill my final charge as Necromancer. My final
duty is this, my spell. The spell which shall by my addition
to the magic of the Earthen Power, may Lithos be praised.
For time immorial, students of the power of Earth shall this
spell learn.
From my undead lips shall they hear how to coax the Lord
of all Earth to shake His mighty body and make all fall before
the user of Earthen Magic. To call Quakes; combine the sacred
reagents of bone, wood, dirt, and blackmoor. Invoke the power
of magic upon these reagents when enclosed within a bag. Then
will you be enabled to call upon the power of Lithos. This
then is my final act as Necromancer. I await the call of the
Mountain King. Lothian, Necromancer.
JOURNEYS THROUGH HELL
This journal belongs to Robin Dudley
Day 1: Dear E- I have found my journey to be one of great
suffering although I have only been at it such a short time.
Day 2: My darling- I am constantly lost and without friends
in this land of nightmares. I do not know if I will live to
see you again, my love.
Day 3: Madam- Perhaps Dr. Dee was correct. I should have listened
to his sound advice, for I am now so terribly lonely and wish
with all my heart to be with you again.
Day 4: I can barely scare up enough courage to stop my vigil
of self preservation long enough to share my experiences with
you.
Day 5: There is no hope in sight. I am tired and I do not
know if I can outlast this trial. I have been fighting for
days now...If only there were some reprieve from this torment.
I simply cannot bear it any more. I do not think that I shall
feel worthy of writing to you for a few days.
Day 13: Luck has finally discovered me. At last, I have an
answer to the one way I can rid myself of this Hell! I know
of a bridge to a veritable paradise, yea, an oasis! in this
desert of heat and flame.
Day 14: Odd, but I cannot quite get this strange apparatus
to work properly. I came across it in my travels, and after
much searching, I believe that it must have something to do
with several odd spheres that I have in my possession. I don't
know if I will ever figure it out. Ha, silly me, to doubt
my abilities when I am so very close to freedom! Today, victory
over 'their' Pyros. Tomorrow, freedom, and back to you, sweet
Temperance!
GOLD: VALUABLE COMMODITY OR WORTHLESS TRASH?
By Okapi the Elder
It is oft said that there is no other material as precious
as gold. Perhaps one reason that we feel this way is that
it gleams and shines like the sun that rises to greet us every
morn. However, this is not the only reason we value gold so
much. Indeed, there are several reasons other than its beauty
that makes it so worthy of praise. Its malleability, conductivity
and resistance to corrosion are among the chief reasons we
adore this metal. One very reliable method of extracting this
ore from the land is mining. This requires the digging of
long, often deep and dangerous shafts within the land. This
is often accompanied by the use of explosives that ease the
difficulties associated with the removal process.
Another method, although not as high-yielding as mining,
but much safer, is panning. Panning is done with a shallow
pan, and requires, more than anything, patience. Many of the
area streams and brooks abound with gold nuggets and dust,
and by filling the pan with silt and washing the silt from
the pan, one will find only the heaviest of objects left.
And, with the gentile graces of Amoras, those heaviest of
objects will turn out to be gold. The process is time consuming,
but relaxing and profitable. Gold has enjoyed a popularity
that no other mineral ever has, and will most likely continue
to be highly valuable.
Besides being the basis for our monetary system, it can
be found in jewelry and sculpture, and used for filling decaying
teeth, and even as everyday plaques.
MY RIVAL, MY LOVE - PART I
A Shadowy Jester Book, By Elise
It all started when I met the one and only man who had the
ability to make me question what I once regarded to be sound
ideals. I never was a religious person; perhaps that was due
to the fact that I was never an insecure person. I have always
believed that people that are insecure turn to their gods
for guidance, love, and protection. I never needed that. Never,
that is, until Alain walked into my life.
I had been sewing a new gown for the season party when I
realized I had broken my last needle. I had no choice but
to find the tailor and purchase new needles from him. I had
never been to his shop, and felt nervous about going there.
We were rivals for I, too, made my living sewing clothing.
When I got to his shop, I found the door pulled closed, but
not latched. I let myself in and looked around. There was
no one present. I took advantage of the moment and looked
at what could very easily put me out of business. I knew that
the only way to save my job, my LIFE!, was to destroy all
of his work, thereby bringing all of his customers to me.
As I proceeded to rip seams and remove buttons, I heard
what I thought to be a door creaking. I turned around, and
there he was, shining in all his glory. Lighting up the room
with his golden blond hair, momentarily, I forgot where I
was and what I was doing. I quickly dropped the gown I was
demolishing and stood there slack- jawed. 'Just what do you
think you are doing?!' he melodically asked. 'I purchased
this gown, and it was delivered to me in this state of disrepair,'
I answered, frightened by the look on his face. 'Oh, no you
did not purchase that gown, nor was it delivered to you in
any state of repair or disrepair! I know who you are! You
are Elise, the Seamstress, and I will not allow you in my
shop! GET OUT!'
He was beyond anger. I had never known anyone to act so
irrationally over a silly piece of fabric, so I placed it
down upon the table before me. 'Do you really think that I
am a Seamstress? How silly!' I was doing my best to convince
him that I was not who he had accused me of being. 'I just
came to your shop to look at your fashions, and perhaps employ
you to sew a new gown for the season party.' I knew it wouldn't
work, but I had no other choice but to flatter him. 'I don't
believe you,' he said, staring deeply into my eyes. 'The reason
I don't believe you is because I have watched you from afar,
with joy in my heart and loathing in my soul. How can I love
a woman whose very existence is my downfall?'
His eyes were pleading now. 'I have looked upon you forever,
it seems, and fought with myself constantly over my predicament.'
He was coming closer to me now, and I could smell his manly
scent. 'I didn't know how I should ever hope to meet you and
then walk away, back to my own life without you...' He reached
out to touch my arm and I pulled away, fearful of what his
touch might do to me. Already I was heady with the excitement
he was stirring in my empty soul. I was willing to do anything
to keep him here before me, but I was fearful, for he was
my rival, and I could not allow myself to love my fiercest
competitor.
'I must be going now,' a tiny, quivering voice said. Was
that me? I had thought I was a far stronger person than what
I was experiencing. I had once been so aware of my emotions
and in control of my feelings, that the way I was feeling
and reacting to him was completely alien to me. I looked at
him, knowing that his feelings for me mirrored those burgeoning
in me. He took me in his arms and his silken lips touched
my forehead. 'I knew you would come here tonight,' his deep
voice revealed. 'I wanted you to come here, and I knew that
the only way to get you to do that was to bring about the
breaking of your one and only needle,' he confessed.
'But how did you...' 'I went to your house earlier today,
when you were at the weaver's. I knew that the only way to
get you to come here would be dishonest, but I no longer cared.
I scored your needle so deeply that it would break when you
set out to use it. Please forgive me, but it was the only
way.' 'Oh, Alain, I forgive you! Please, please, don't regret
what you have done, for it has brought me to you...'
EARTHEN MAGIC
Beware unto any who may read this tome: The power of the
Mountain King is great, and the dread sovereign of all clay
and Earth is to be feared and respected. Therefore, as you
read the words of might contained within these pages, know
that the power that the Mountain King will grant to you is
great. Use the power that you learn here wisely and remember:
The Mountain King can take from you anything that He has given
you. Do not abuse that which you learn while in the service
of mighty Lithos.
The first spell that the student of Earthen Magic must learn
is the Open Ground spell. The use of this spell will open
the sacred clay of our father, and allow you to enter therein.
The reagents needed for this spell are Blood and Blackmoor.
Speak the words Des Por Ylem to create your magic token, then
shall you be allowed to envelop yourself in the arms of the
Mountain King.
The second spell that student must learn is Death Speak.
This must be, for the student must first learn from the long
dead Necromancers of old. From their dead lips shall come
words of knowledge and power. So that the student may speak
to his dead tutors, the student must know Death Speak. The
reagents needed for Death Speak are but Blood and Bone. Use
these reagents together with the words Kal Wis Corp and the
student shall then be able to learn from the Ancient Necromancers.
DISPELLING MYTHS: THE TRUTH ABOUT MAGIC
Many are the rumors of the magical and the supernatural
which exist outside of the Titanic magic. Now, of course any
reasonable person knows that any such thing is nonsense. Any
thinking person must know that the Titans are the only magic
in the world. However, in the interest of fairness, for any
who may doubt that the True Magic is held only by the Titans,
I have investigated three well known reported cases of magical
ocurrences that fall outside of the Titanic influence.
The first episode of magic which I investigated was an occurence
in which a woman who lives outside of Tenebrae who claimed
to know something about a ghost who had some magic capabilities.
The woman's name is Kilandra and she makes her living as a
fisherwoman. Let me assure all that this woman knows nothing
of the supernatural. In fact, Kilandra knows virtually nothing
at all. Quite frankly, I found this woman to be completely
mad. She would ramble on constantly about her daughter to
the point where I began to believe that her daughter does
not even exist. All of the outlandish stories about her daughter
could not apply to just one person. Therefore, in my expert
opinion, the daughter is purely fictional. Anything else that
Kilandra had to talk about where things that the fish told
her. Therefore, it is perfectly clear that this woman is completely
mad and anything that she has to say can not be believed.
The second event which many people have reported as magical
are the mysterious Lights of the Plateau. Very few people
have even reported having seen these, yet the lights have
lived on in Pagan lore for a very long time. Many people believe
that these lights are some sort of magic which is generated
some unknown force of nature. Others believe these lights
to be some sort of magical energy which is created by the
hermit that lives upon the plateau. Such opinions are, of
course the result of people spreading unsubstantiated rumors
without looking into basic facts. I have disproven the myth
that these lights even exist by doing what others simply would
do: I took the leisurely stroll up to the Plateau and investigated
things myself.
I walked up to the Plateau which, by the way, is a lovely
walk that I recommend everyone to at least once. Once at the
Plateau, I met with the old hermit who lives there. Now, I
must say that this was the most difficult part of my investigation.
This old man, Mythran is his name, was a gruff, unfriendly
fellow. This Mythran has nothing to do but lay about all day
long, yet getting him to answer my questions was like pulling
teeth from a troll. He spoke to me in short, sharp sentences
which he virtually spit into my face. And the worst thing
of all is that this silly old man thought that he knew more
of the world than I did! Well, I did manage to get Mythran
to assure me that there were no magical lights that danced
about upon the Plateau. I am sure that he would not lie to
-me- as I am employed by the Lady Mordea and therefore carry
Her influence.
The third instance of magic which I have disproven beyond
the shadow of a doubt is the alleged existance of a magical
axe called Deceiver. This axe is supposed to be found on a
small island off of Stone Cove. The island, which can not
be seen by land, is supposed to be reached by stones which
rise above the water, only to sink again in a matter of moments.
As I had no intention of going through those awful catacombs,
I sailed to Stone Cove to investigate. I can assure one and
all that there is no island off of Stone Cove and there certainly
is no magical axe. Nor did I see any rising and sinking stones.
Of course, the stones were the only plausible part of this
ridiculous story. I did think it quite possible for The Lurker
to create just such a thing so that She may amuse Herself.
So there you have it, dear reader. Irrefutible proof that
there is no magic in the world other than that which the Titans
have chosen to create. I realize that this book may take a
little bit of fantasy out of some people's daily lives, but
if we are to better serve our Lady, we must all live in the
here and now.
SCROLLS FOUND ON THE QUEST FOR SLAYER
Well have ye done to reach this far. Behind me lies the
entrance way of the Slayer's chamber. But for the last time,
be ye warned: Many are those who have tred this ground before
ye. Many have come seeking the Slayer, and jealous are they
of others who seek what they prize. Go ye now into the chamber,
for theSlayer beckons. The Slayer, whose fine oaken body be
so strong as to withstand the Titanic forces that would try
to tame it. Ye have come seeking this treasure. Ye have now
gotten what ye have sought. Be careful that it does not kill
ye, for the Slayer will not travel with ye unless it deems
ye worthy.
Feel good for having found me yet more trouble does lie
ahead. Now ye do truly enter the resting place of the Slayer.
Soon will ye be within reach of the Slayer. The Slayer, whose
cruel head does strike fear within the hearts of those who
oppose it. Be ye not be there yet. Quick and nimble must be
the person commands the force of the Slayer. Look again for
one of my line. Should ye find my cousin, then ye should learn
where the Slayer awaits.
If ye have found me then first ye must have found my brother.
Well ye have done to come this far but farther ye must go.
Now that ye have heard the call of the Slayer ye can not resist
its siren song. Many have been mastered by the Slayer's awesome
might, but none ever master the Slayer completely. So, clever
must ye be to hold the Slayer as thine ally. Strength alone
shan't bind it to thy will. And just when ye think ye have
the thing mastered, it fools ye again. Leaving ye twisting
in the dark grasping for thy wits. Up ahead ye shall find
diverging path. In one branch will ye find another in my family
tree. In the other branch will ye find a hard road empty of
all but pain. Remember what we have told ye of wisdom, most
especially if ye choose the wrong branch.
If ye be strong of arm, swift of leg, and valorous of heart;
then read on But, if ye not be all these things; shrink away
from what is contained within me. For the knowledge which
lies within my family does contain such power as to burn ye
into cinders if ye be not worthy. If you have ever doubted
thy strength, go now and look no further. For if ye be false,
the slayer shall devour all thy blood in one clean lick. But
if ye be truly worthy, the Slayer shall come forth with ye
in fierce tempest and like a Jove shall it strike down thine
enemies. Now ye have been warned. If you wish to take up the
quest to find the Slayer, then proceed. Tread ye upon the
path that was brought ye this far and look for my twin. Find
the one who is identical to me, and he shall lead ye further.
MORIENS: NECROMANCER, PROPHET, HERO
Let none doubt that no greater hero did ever walk the lands
of Pagan than the Immortal Moriens. Moriens did earn the title
of Immortal as he still walks at the right hand of the Mountain
King. Dead in body but not in spirit, Moriens legacy of greatness
and heroism will live on into eternity. Many young children
who have not yet learned of Moriens true wonderment do often
look with innocent, upturned eyes and ask with voices filled
with awe of the great man of which they've heard their playmates
speak. Then do the parents sit down with their children and
tell them the story of the greatest of all magic users: The
first Necromancer.
Moriens greatness became obvious when he was still but a
young boy. At the age of seven he slew a Troll that did threaten
his father. Although the troll was terrible and large, and
armed with a deadly club, Moriens stood unafraid. The blessed
child Moriens stood, with a sharp stone in hand and hurled
the stone with a very great force. The stone struck the troll
in the eye and landed with such force that the troll did fall
dead, and Moriens father was saved.
The great feats of Moriens did not end with his victory
over the troll. When Moriens was just begining to grow into
manhood, a strange man did come into his village. This stranger
did speak well and claim to be a prophet. Many people did
come to hear this man speak for he did offer salvation to
those who would follow him. But Moriens, in his great wisdom
did see the man for a charleton and rebuked him. When the
others heard Moriens, they too saw that the man was a false
prophet and did stone him to death. Such was the greatness
of Moriens.
But the greatest story of Moriens' greatness is the the
story of the pact which Moriens made with the Mountain King.
Great is the power of the Earth Titan and terribly did He
shake the ground. For, unbeknownst to mortal men, the Mountain
King did have a great hunger for human flesh. Therefore, Lithos
would tear open the land and in would spill his victims. Moriens
knew of Lithos' longing, for Moriens was wiser than any other.
Without fear, Moriens did tread beneath the ground, to find
the Mountain King.
In the City of the Dead, Moriens did confront the great
and mighty Mountain King. Lithos shook the ground yet still
was Moriens unafraid. When Lithos asked why Moriens should
come before a Titan, Moriens told Lithos that he knew of the
Titan's hunger. Therefore did Moriens offer a bargain with
the Mountain King. Should Lithos spare the people above the
ground and let them live to old age, Moriens himself would
insure that upon death, all of the remains would be offered
unto Lithos. If this bargain should be kept, promised Moriens,
the almighty Titan would have his fill and the people above
the ground could then live unafraid.
Lithos, being most impressed with this fearless mortal which
stood before him, did agree that such a bargain would be a
good thing. Then did Moriens promise that he personally would
inter all of the dead, giving over their bodies to Lithos.
So impressed by Moriens courage and self sacrifice was Lithos
that He did give His Necromancer His greatest prize, The Heart
of the Earth. This treasure, which is the largest diamond
shaped object in the world, is made of a pure and lovely black
rock. So rare is this black rock that there are only five
pieces of it in the entire world. And so proud was Moriens
of his treasure that he did vow to never give it up, but to
carry the Heart of Earth into the City of the Dead and hold
it for Eternity.
Countless are the stories of Moriens greatness and power,
truly too many for this tome to contain. But to tell any more
of Moriens glory would be immodest and unworthy of such a
noble man. This then ends this incomplete life story of Moriens:
Necromancer, Prophet, Hero. So written by my hand in the Great
Tomb, completed at the time of Bloodwatch, Moriens, Necromancer.
KILLER JOKES
by Trixter
Welcome reader and learn the age old art of practical jokes.
I, Trixter have studied long and hard from the tomes of the
ancient masters to achieve the knowledge and wisdom that I
may now impart on you, the novice.
Chapter One:
Exploding Books
(Heh, heh...)
EAR OF ARRICORN: VOL. III
by Kram
The lone stranger slowly rode into the desolate village
on the back of his mammoth, white hordax. As he dismounted
his beast, he threw the leathery reins over the closest tie
rod, then slowly strode to the double doors of the tavern.Though
the tavern roared with the laughter of drunken herdsmen, the
jovial spirit quickly flattened like fresh manure thrown against
a wall. Everyone turned as the caped stranger entered the
smoke filled hovel. The darkly robed individual motioned with
two fingers for the stiffest grog. The tavern master quickly
obeyed, pouring the thick brew with shaky hands.The women
folk left, claiming they needed to visit the house of fecal
waste.
'ShadowLander!' called a nasal tinged voice from the rear
of the room, 'Your type are not welcomed in this acre of the
world.' Shortly, a path cleared between the ShadowLander and
the owner of the high pitched voice. The voice belonged a
squat little Nobbit. He sat with a crooked smile on his smiling
face while his hand played with the handle of his jeweled
dagger-like sword. On his throat, just above his massive goiter,
he openly wore a staff shaped tattoo. Only true herdsmen wore
these. A hush fell over the tavern. No one dared to draw breath.
EAR OF ARRICORN: Vol. IV
by Kram
The lone stranger turned towards the herdsman, still quaffing
his grog. A bloodshot eye stared out from under his dark mask.
A nervous twitch pulled at the muscle of his leathery cheek.
'Ha!' laughed the herdsman as he waddled up to the bar, 'I
do not believe the tall tales told of the ShadowLanders'.
I believe them to be lies! I think they have less than half
the warrior's blood that flows through my little toe!' The
Nobbit snorted at his own remark, but looked disappointed
when the others did not laugh with him. He turned back and
stared at the stranger straight in the knee. 'For those who
do not believe this, I will prove it by shedding some yellow
DarkLander blood!'
Quickly, he drew his great dagger-like sword. Before the
Nobbit could strike, the stranger grabbed the herdsman by
the tattoo, and easily lifted him into the air. As the Nobbit
began to open his mouth to cry out, the DarkLander shoved
his massive fist down the herdsman's gullet. The stranger
took a quick pull, and turned the Nobbit in-side-out. He dropped
the bloody mess on the bar. Upon seeing this, some one gave
the ancient herdsman warning cry; 'Let us move the flock out
of here!' The tavern was instantly cleared.
EAR OF ARRICORN: VOL. VI
by Kram
The lone stranger dismounted from his mammoth hordax, shaking
the heavy drops from his cloak. The cave he had entered was
small, its capacity barely providing shelter for his beast
from the deluge that poured from the angry sky outside. He
ventured deeper into the cavern to find room enough to remove
his rain soaked garments. Stepping through a stony portal,
he found himself suddenly bathed in the warm glow of a tallow
fed lantern. Upon his entry into the cave seven pairs of shocked
eyes turned in his direction.
'Argh! A thief is here to take our gems!' cried one of the
little men as he thrust his shovel in the stranger's direction.
'You try it, and I'll cut your eyes out and feed them to the
snails!' 'Hold your blade, you grumpy old fool!' called one
of the others, 'this nice man might be here to help us.' 'Nice
man?' retorted the other, 'If you were not such a dopey twit
you would recognize him as a ShadowLander. He helps no one
but himself.' 'What shall we do, Doc?' call one of the others,
too bashful to show his face in the light. The small man who
appeared to be in charge stepped forward to size up the stranger.
'Well, judging from all that trouble we had with that female
a while back, I'd say we could save ourselves a pack of trouble
and just put a pick up side his head right now!'
Suddenly, six shadowy figures leapt forwards. In a flash,
the lone stranger's dark blade appeared in his hands. Quietly,
it whistled through calm air, practicing its deadly craft.
In the blink of an eye, six small heads fell cleft from six
small frames. The last midget, the one slowest in wit, made
a tasty morsel for the stranger's hordax...
THE BIG BOOK OF ADVENTURE
by Sladek
Recorded on these pages are tips I have found while on my
adventures. Read well, fellow quester, for your life may well
be saved by recalling these in your time of need.
Puzzles: You will be in luck if such puzzles are played
with levers. These are usually not harmful, and require little
time, if you watch your surroundings for clues. Center levers
usually reset the puzzle. Traps: If there is a chest sitting
innocently in the open, touch it not! Especially if it has
many corpses around it! These are the other dolts who fell
for it.
Chests of Loot: Rarely do chests have anything in them.
Open them at your risk. It will serve you well to carry a
magic scroll to check for traps within these!
Tricks of the Trixter: Judge them by their cover, for they
read differently than other books...
Mazes: Always mark your path! Use rocks or wood. Never bread
crumbs! Beware of treasure! It is there to lead you from the
path!
Spell Chits: Always read the text on the outside of these
scrolls to identify them. Once you have opened them, their
magic will immediately be released upon reading.
BROGDAN'S HELPFUL GUIDE TO MUSHROOMS
by Brogdan
Though many forms of vegetation disappeared after our sun
ceased its cycling and our world entered into a state of eternal
twilight, many plants, especially mushrooms, have adjusted
to the lower levels of sunlight. Mushrooms have prospered
and have become the dominant form of vegetation on our landscape.
These range from the man-sized Monster Brown Cap all the way
down to the finger-sized yellow and red Silent Sleeper. Most
mushrooms are edible. Mushrooms like the fist-sized Blue Bulgie
and the Green Capper are delicious with any meal, though sometimes
they may be confused by the less experienced for the blue
and green form of Daemon's Paw which can cause rashes, blisters,
and general bladder distress.
A helpful mushroom known for its healing properties is the
yellow and green Adventure's Friend, found in the wild. When
consumed these mushroom tend to restore health, as well as
give the consumer a general feeling of euphoria. Known to
keep monsters at bay is the Stench Mushroom. Applying small
quantities of this mushroom to your skin in guaranteed to
ward away most creatures, except for those who are undead,
who seem quite attracted to its pungent odor. The only way
the smell of the mushroom can be removed once it is applied
is by bathing in juice of the ammatto plant.
A mushroom that you should generally stay away from is the
Fire Mushroom. This little mushroom is usually high in sulfous
ash and tends to explodes when stepped on. Since never has
there been found a mushroom that is instantly lethal it is
safe to say that you may experiment with any of the ones you
find in the wild. Remember, the mushroom is our friend.
STORIES TO MAKE CHILDREN SLEEP
by Brother Grim
Jelly was a lad who was so hard to please,
nothing would he eat, except for plates full of cheese!
His obsession was strange and no one knew why.
He swore cheese was his meal till the day that he died.
His father, a strong man who was hearty and pink,
was at his wits end, and driven to drink.
He would stay at the tavern, and tell of his woe,
on cheap tankards of grog his money he'd blow.
'My son, a good lad, though a little bit chunky,
has turned into a ravenous limburger junky!'
'All my land and my house and the coins in my purse,
I will give to the man who can remove this foul curse!'
The old man's plea went out and was told near and far,
it was whispered by gossips, and made light of in the bar.
But one day into town strolled a strange little fellow,
his robes were all tattered, and his skin a sickly yellow.
'I can cure your boy!' he told the ripe drunken sod,
'I will make him good as new, this lad you call Todd.'
The father cried, 'His names not Todd! It's Jelly, you snot!
But go on and give it a try... Give it your best shot.'
But before he started, the mage asked for first,
for a small taste of grog, to quell a quick thirst.
After slamming four tankards he got back to work,
though his eyes did spin, and his hands did jerk.
With the boy before him, the mage reared back,
while clutching his reagents in a small toad sack.
He sent out flames of red, green and blue
that engulfed the boy, hiding him from all's view.
When the flames died away, as well as the stench,
To the father's red eyes, his boy-Was a wench!
'Oh no!' he cried, and he cursed this new fate,
'My hard working boy now looks like dungeon bait!'
'How could you do this, you dottering old fool!
Did you sleep every day while in wizardry school?'
With the excitement now over, the father settled down,
upon the nearest table, his head he did pound.
Suddenly, a dark robed figure entered into the grog joint,
and at the old mage a withered finger he did point.
Then with a flash of yellow, the mage disappeared,
Everyone dove for cover, for spellcasters they now feared.
With an incantation shouted by the figure in black
the young boy named Jelly quickly transmuted back.
As he left the place everyone heard the words of the monk,
'Never let a bad spell caster cast spells, especially drunk!'
To this very day the young boy they call Jelly,
continues to stuff away cheese in his portly pot belly.
But his father is content, and he will always smile,
'This beats worrying about a daughter by a country mile.'
'Tis not that I don't want a girl,' claims the tired old father,
'But when a boy is young, he is less of a bother.'
'A young boy you must check up on every time and again,
'But! With a young girl, you must watch all the young men...
ADVENTURE QUARTERLY VOL. IX
Dear Adventurer! Within these pages lies your path to unimaginable
wealth and power. All you must do to gain such is to read
and learn of the strange and exotic places that hold the keys
to your wildest dreams. Enter into a realm where money, power,
and pleasure await you. All you must have to gain them is
the courage and the heart for adventure!
The Forgotten Riches of Knarl
Some say it is an island, while others swear that it deep
within the earth. All agree though that the way to Knarl lies
somewhere within the lower catacombs, though the way was lost
due to a great earthquake. Many generations ago, back before
the sun circled over head, there was a passage that led to
this place. Traders flocked to and fro, for this was a place
of great wealth. It is said the great weapon forges of Knarl
created many of the magical weapons that we have today, explaining
why we have very few in these times.
Other riches lie in the forms of spells. Knarl was known
to have had a great library in which many of the great spellcasters
of the day went to study and record their findings. Some say
that the magethief Vermin and the enchanter Varkus studied
there in their youth. Some say it was not an earthquake what
shut the passage from our world to Knarl, but that it was
sealed by magic! There is rumor that a sect was forming at
the library, a sect of monks known as the Dark Brothers. It
is said that these monks wished to keep the secrets and the
treasures of Knarl to themselves.
Though this is only a rumor, many of the old books and the
tales handed down from father to son mention 'the Brother's
Below.' Is this a reference to the Dark Brothers?It is said
that the way to this magical place lies deep within the heart
of the Catacombs. Only there will you find the way to both
riches, glory, and power. For he who is of sound heart and
of steady sword will be the one to find the passage to Knarl.
ADVENTURE QUARTERLY VOL. XII
Dear Adventurer! Within these pages lies your path to imaginable
wealth and power. All you must do to gain such is to read
and learn of the strange and exotic places that hold the keys
to your wildest dreams. Enter into a realm where money, power,
and pleasure await you. All you must have to gain them is
the courage and the heart for adventure!
The Ship of Doom
Many tales have been handed down from generation to generation
about a mighty ship that sailed from the port of Tenebrae.
It is said that this ship was so big that it actually dwarfed
the palace of the Tempest and needed a crew of hundreds! Many
years ago, a bitter winter buried the city up to its roof
tops in ice, threatening to destroy all the food supplies,
and to freeze to death all the town's inhabitants. Since no
one could explain the reason for the foul winter, it was decided
that a great ship be sent to find and appease whatever was
causing this disaster. The ship was to sail to a distant shore,
carrying the wealth of all the citizens in hopes of rescuing
the city and its inhabitants.
This ship it is said departed laden with the wealth of the
city just before the water around the port of Tenebrae froze
solid. Because the sea was freezing in its wake, no ships
could be sent to follow. It sailed away into a dark and forbidding
twilight. The ship never did return, and most think that it
went to the bottom of the sea. But some say that it found
a distant shore and completed its mission, pointing to the
fact that the winter storms faded away days after the ship's
departure, never to return either.
Some old timers say that the ship still sails upon the sea,
frozen in a huge block of ice, its riches and crew a silent
offering to whatever sent the wintry storms.Though most will
tell you this is a myth, some of the older ones will swear
that the story of the ship is true. To whoever is of sound
heart and steady of sword, the riches, and the dangers, await
you in the hull of a frozen ship. A ship that has sailed off
into, the zone of twilight.
GUARD LOGS
Bloodwatch: Nothing to report.
Firstebb: Nothing to report.
DayTide: Nothing to report.
Threemoons: Nothing to report.
Lastebb: More of the same.
Eventide: Take a guess...
Bloodwatch: Nothing to report.
Firstebb: Flogged some peasants.
DayTide: Broke up a fight. Probably broke the sod's nose.
Threemoons: Nothing to report.
Lastebb: Helped peasant remember where he hid his taxes. Heh,
heh...
Eventide: Guard changed.
Bloodwatch: Ate doughnuts. Stale.
Firstebb: Helped peasants pay taxes.
DayTide: Guard Changed.
Threemoons: Arrested somebody. Forget what for...
Lastebb: Ate doughnuts. Still Stale.
Eventide: Nothing to report.
Bloodwatch: Guard changed.
Firstebb: Helped take children on tour of the dungeon.
DayTide: Ate doughnuts. Stale.
Threemoons: Arrested peasant. Resisted arrest. Had to use
force.
Lastebb: Nothing to report.
Eventide: Caught kids throwing rocks. None of them damaged
too terrible...
SONG OF FRED
There once was a story 'bout a demon named Fred...
Poor demonic force barely kept his minions fed...
Then one day while killin Pagan fools...
Up from the depths came some grumbling ghouls...
Growling that is, smellin bad, lookin mean...
THE CHEESY BOOK
One day a man named Jely came across a piece of cheese.
At first, he knew not what to make of this piece of aged milk.
So he pondered over it for some time. He then gave it a sniff.
Mmmm, delightful it was. The scent was quite pleasing, somewhat
like a strained fart. But a dark thought grew in the back
of Jely's head. 'What whould it taste like.' he thought. Never
is anything as bad tasting as it smells. 'CHOMP! Mmmmm' It
tasted very good. Then Jely noticed the heat began to rise.
'Whew! Damn hot today.' Jely began to sweat. The moral of
the story... Eat Cheese and Perspire!
HISTORY OF PAGAN
(False history)
Long ago, before the time in which the Titans came to the
world, there were people who were vile and unclean. These
people called themselves Zealans and they worshipped their
own emotions and therefore tried to make themselves as gods.
Then came a man named Kalen who saw that such behaviour was
false and an affront to nature. Kalen preached to the people
that they should not set themselves above the natural forces
who are eternal and more powerful than man.
In time, people began to see the wisdom in Kalen's words
and followed his teachings. These people called themselves
Pagans and they turned aside from the worship of emotions.
In time, those who followed the old worship of emotions, those
who were called Zealans began to hate the Pagans. For the
Pagans, the practitioners of the one true church had begun
to grow strong in their numbers. The Zealans feared that the
Pagans would overwhelm them. Then did the Zealans persecute
the Pagans.
Though persecuted, the Pagans continued to spread the word
of the power of the natural forces, and the divinity therein.
Because of the danger of being killed or enslaved by Zealans,
the Pagans were driven out of the cities and into the wilderness.
Kalen then took his followers up to the peak of the great
mountain, Morgaelin. There they built a great altar where
they could worship the forces of nature in peace. The construction
of the altar took a very long time, for it was built from
a sacred black stone that is very rare.
Not long after the altar was built, the Zealans attacked
the Pagans so that the true religion would be driven out of
the world. However, the natural divinities saw that that their
children were being assailed and were saddened. In the ensuing
battle, the Zealan soldiers drove the Pagans before them and
seemed to the peaceful to be unstoppable. But in one great
act of blasphemy, the Zealans destroyed the Holy Altar which
the Pagans had built. In one great blast of foul magic, the
altar was shattered. Its many pieces were scattered about
the mountain top.
Seeing such blasphemy, the natural divinities came down
from the heavens and destroyed the Zealan army. After the
battle, the natural divinities saw that what had once been
a place of holy worship had now been defiled by Zealan hatred.
Therefore, the natural divinities destroyed the top of the
mountain, and exposed a seething volcano. When the natural
divinities saw that Kalen had been killed and that the Pagans
had no leader, they decided to liven up the world. The divinities
then manifested themselves as the Titans of the elements and
poured out their wrath upon the Zealans. When the Pagans lost
their way and did not give proper thanks and worship to the
Titans, they too received the Titans' wrath.
THE HISTORY OF NECROMANCY
by Galious
So that none may forget the origins of the Necromantic order
I, Galious do now put pen to paper, and hereby record the
acts of Moriens the Necromancer. Before the time of the Necromancers,
the Titans wreaked havoc upon the world as was their want.
The people suffered and many were killed at the hands of the
immortal Titans. The most terrible and powerful of all of
the Titans was Lithos, the Titan of Earth, called The Mountain
King. Lithos shook the world and destroyed all that man built.
He ripped open the ground and into His maw the people did
tumble and satisfy The Mountain King's hunger. The people
lived in darkness and were afraid of the Titans. Therefore,
none dared to confront Them.
Then one day, a very brave and wise man named Moriens came
forth. 'Why does the Mountain King kill our people?' asked
Moriens. No one could answer Moriens' question, so Moriens
sought out the Mountain King to find out why He did loose
His wrath upon the land. Long did Moriens seek the mighty
Titan and did finally meet the Lord of Earth in the Hall of
the Mountain King. There, in the Mountain King's hall did
Lithos, the Lord of the Netherworld, tell Moriens of the people's
failure to properly worship the greatest of all Titans. Then
did Lithos command Moriens to return to his surface world
and from that day on, Moriens was to offer up the dead to
Lithos, so that the Mountain King might be served as befits
a mighty Titan.
Moriens returned to his surface world and carried Lithos'
message to the people. Since that day, the people of the world
may choose to worship which ever Titan they so desire while
they live upon the surface of the world. Yet when they enter
the grave, all become Lithos' subject for the rest of eternity.
The people accepted Lithos' command, and the Earth Titan did
cease to ravage the land and the people who did live upon
His back. The Mountain King did make Moriens His Necromancer
and thus did teach Moriens the magic and the power of the
Necromancer.
Long did the wise and brave Moriens serve Lithos. But, as
is the way for all mortals, Moriens did grow old and sick.
Knowing that he too must enter into the grave and join his
lord in the Netherworld, Moriens consulted Lithos on who should
follow him as the Necromancer. The Lord of Earth did instruct
His servant to find a suitable and worthy person to follow
in Moriens' path and to become Moriens' successor when Moriens
did die. Thereby did Galious of Tenebrae become the first
Scion in the Necromantic line.
Before Moriens' death, the Mountain King chose to reward
Moriens for his service. Lithos taught the Necromancer the
Ceremony of Eternity, by which, the Necromancer would be allowed
passage into Hall of Eternity, and sit at the right hand of
the Titan and counsel his eternal Lord. Then, Moriens did
return to the surface for the last time. He did teach me the
Ceremony of Eterity and I, in turn did send him to the Mountain
King.
This is so done and written by my hand upon my day of confirmation
by Lithos, Lord of the Netherworld, the Mountain King, mightiest
of all Titans. -Galious of Tenebrae, Necromancer.
ON SORCEROUS WAYS...
Corodin of Argentrock
Foreword: Sorcery is the magic of Fire. Destruction is the
Sorcerer's bailiwick. Being first and foremost an Adept Theurgist
of the Order of Enlightenment, I find it hard to reconcile
this power with my training as a healer. However, were it
not for the Cabal's efforts, our island would have long since
perished beneath the ash and lava pouring from the volcano.
Some of my Acolytes feel that having this power gives us an
elevated status. I cannot agree. Our power gives us the ability
to fulfill a duty to our people. No more, no less.
The Pentacle: This is the first instrument we of the Cabal
found to use in dealing with the Lord of Flame. It can contain
and bind him if properly prepared and administered. Fire flows
first through the medium of the pentacle, before being shaped
by the Sorcerer. The lines of the pentacle serve different
purposes in the web of an enchantment. The outer ring, called
the periferon, is a barrier, or ward if you will, that allows
a Sorcerer to conjure with safety. The lines of the interior
are divided into two groups: the conducia that touch points
on the periferon, and the inner pentagon, called the locus.
The points where the conducia touch periferon each have a
designation that relates to their distance from the volcano.
The farthest point is called the aphelion, the middle two
are mesostelae. Mesostel pa sits to the right of the aphelion,
while mesostel ze is to the left. The final points, closest
to the volcano are appropriately named perivolcanae. Perivolcan
pa is on the right and perivolcan ze is on the left.
The Candle: The basis for the use of candles in Sorcery
is merely to aid in focusing the Sorcerer's will upon the
proper enchantment. A black candle incorporates ash with wax
to temper the will with order, while red candles, use blood
and wax to free the Sorcerer's imagination.
The Reagent: The relevance that reagents have to a spell
are two-fold. They provide additional energies for the Sorcerer's
use as well as assisting in the formation of the proper spell.
Their portions and proximity to each of the candles around
the periferon are extremely important and not to be tampered
with. Experimentation is only to be attempted in the presence
of a full complement of assisting Acoytes.
The Focus: A focus in Theurgy is a purified icon of the
spell that the Theurgist concentrates upon to release his
inner power. Not so in Sorcery. A focus is merely a receptacle
of power. Great amounts of energy are spent to attune a spell
to a focus and empower it, but once it is infused, only a
minor exertion of willpower unleashes the charge of the spell.
Depending upon the size, makeup, and configuration of the
focus, as well as the energy of the caster, a number of these
charges will be available upon a successful binding.
THE ART OF FLAME
by Maedron, First Acolyte of the Cabal
Fire is the crucible of Life. Before it, all impurities
are burned away. All that remains is a pure, unclouded will.
A Sorcerer should revel in this and know that power is his
servant. The will of the Sorcerer is the crucible of the reagents.
But I speak herein not of the reagents, but instead, of the
foci of Sorcery.
The first focus we Sorcerers created was made by casting
a metal disk with shavings of a black, rock-like substance.
This substance was found to be throughout the island, and
in fact, all of our foci use this substance, to a greater
or lesser degree. The disk was then engraved with the pentagram,
symbol of Fire. This dedicates it to our purposes. No Sorcerer
should be without his symbol, as it is the outward token of
our superiority. A note about the Sorcerer's pentagram symbol:
It may cast several of the Ignite or Extinguish cantrips.
Any other power, it may cast but once.
The symbol, while versatile, lacked power. So we crafted
a wand. It was only stable with less of the blackrock, but
a gem from the core of the volcano gave it the power necessary.
These Fire gems focused the will of the Sorcerer's own inner
Fire. Casting capacity of the Sorcerer's wand: It has the
power to focus the Ignite and Extinguish spells in quantity,
as well as the Flash and Flame Bolt spells to a slightly lesser
degree.
In attempt to further increase the prowess of our spells,
we created a rod, suffused with blackrock, with a Fire gem
at either end, as well as the center. This focus allowed the
casting of spells of defensive nature, in addition to those
of the wand. Casting capacity of the Sorcerer's rod: This
focus can cast the wand spells in greater measure, and is
empowered to cast the Endure Heat, Fire Shield, and Armor
of Flames spells.
Master Corodin, continued upon the work of the others by
making another focus in a similar vein. It is formed mostly
of solid blackrock, fused into the shape of a staff by the
power of Pyros. At either end, it holds a Fire gem, capped
within blackrock metal. Casting capacity of the Master's Staff:
Unknown, but it can cast create Fire and cause explosions
as well.
I myself, becoming consumed with the idea that a more efficient,
more powerful focus was possible, crafted the most powerful
focus of all. Using the bones of Pyros' daemonic servants,
I made a fine powder. Then, mixing this powder with clay and
the blood said deamon, I fashioned a small replica of its
skull. With Fire gems as its eyes, and baked in the heat of
lava, it hardened to the strength of good masonry. With this
talisman, I was able to summon daemons to do my bidding, and
banish them with mere words. The wielder of this focus should
truly be considered the Master of the Enclave.
THE TONGUE OF FLAME
This object, named by Corodin, the first Master Sorcerer,
has been handed down from Master to Master since the Binding
of Pyros. It is the key to the power of the Sorcerers. If
you are reading this book then most likely you are now the
Master Sorcerer, having either outlived or killed the Master.
As such, I admonish you to keep both this book and the Tongue
always in a safe place, away from prying eyes. The Tongue
was used in the Binding to house a portion of Pyros' being.
This allows all Sorcerers to call upon His powers in the ways
that we have defined as spells. The rituals involved are used
to provide protection for the Sorcerer creating the enchantment.
Another power that the Tongue imparts to the one who wields
it is the ability to amplify the power of spells and spell
foci. Perhaps it's most important purpose is it's capability
to summon forth and banish Pyros Himself. This is a truly
dangerous excercise and requires four Acolytes, but the rewards
can be great. His knowledge is often useful, and His power
is seemingly limitless, as is His temper. Should He become
free in this Ritual of Fire, as is quite possible, know that
you have most likely doomed Morgaelin to a flaming death.
A final warning, should the Tongue of Flame ever enter the
Great Pentacle, the fate of all Pagans will be sealed. The
Lord of Flame shall be rejoined with the power in the Tongue
and as a result, He will be forever unbound.
Written by: Tordaem, Master of the Cabal
SPELLBOOKS OF SORCERY
Extinguish
By use of this spell, the caster attempts to douse a Fire.
When focused upon the Sorcerer himself all fires within a
certain range will be quenched, otherwise it will douse the
fire upon which it is specifically focused.
Runes: - An Flam
Red Candles: - All black
Reagents: - Pumice at both Perivolcanae and the Aphelion
Ignite
This invocation brings fire into existence upon a substance
that will accept it. It can be used to light a single candle,
or if the Sorcerer focuses the energy upon himself, it can
light all within a range determined by the power of the Sorcerer.
Runes: - In Flam
Red Candles: - Aphelion
Reagents: - Ash at the Aphelion - Pumice at both Perivolcanae
Endure Heat
This spell creates a shimmering field around the Sorcerer
that will allow him to touch any non-magical flame and remain
unhurt. A Sorcerer with this spell active can even endure
the heat of lava if it is solid enough to support his weight.
Runes: - Sanct Flam
Red Candles: - Both Perivolcanae
Reagents: - Obsidian at both Perivolcanae - Iron at the Aphelion
Flash
By means of this spell, the Sorcerer can move from one visible
place to another without actually traversing the intervening
space.
Runes: - Flam Por
Red Candles: - Both Perivolcanae and the Aphelion
Reagents: - Ash at both Mesostelae - Pumice at the Aphelion
Flame Bolt
A bolt of flame is released when the Sorcerer invokes this
spell, shooting forth, unerringly to the object of the Sorcerer's
ire. Upon reaching its destination, it explodes, causing moderate
damage to all things caught within its range.
Runes: - In Ort Flam
Red Candles: - Perivolcan Ze, Mesostel Pa, and the Aphelion
Reagents: - Ash at Mesostel Pa - Pumice at Perivolcan Ze -
Iron at Mesostel Ze
Fire Shield
Flames circle the Sorcerer at the casting of this spell. Only
creatures of Daemonic origin can cross this barrier. Not even
the Sorcerer can cross this protective ward. Anyone foolish
enough will be thrown back and burned in the bargain.
Runes: - In Flam An Por
Red Candles: - Both Perivolcanae and Mesostel Pa
Reagents: - Ash at Mesostel Pa - Obsidian at both Perivolcanae
- Iron at the Aphelion
Create Fire
Fire erupts at the location or beneath the victim of the Sorcerers
focused will. This fire remains for a time, then dissipates.
Runes: - In Flam Ylem
Red Candles: - Both Mesostelae
Reagents: - Ash at both Mesostelae - Pumice at Perivolcan
Ze - Obsidian at Perivolcan Pa
Armor of Flames
The Sorcerer is bathed in a corona of flames that ward off
Fire of a magical nature. These flames will protect the Sorcerer
for a time, then vanish.
Runes: - Vas Sanct Flam
Red Candles: - Both Perivolcanae and Mesostel Ze
Reagents: - Ash at Mesostel Pa - Obsidian at both Perivolcanae
- Iron at the Aphelion - Brimstone at Mesostel Ze
Explosion
A bolt of flame is released when the Sorcerer invokes this
spell, shooting forth, unerringly to the object of the Sorcerer's
ire. Upon reaching its destination, it explodes, causing heavy
damage to all things caught within its range.
Runes: - Vas Ort Flam
Red Candles: - Perivolcan Pa, Mesostel Ze, and the Aphelion
Reagents: - Ash at Mesostel Ze - Pumice at Perivolcan Pa -
Iron at Mesostel Pa - Brimstone at the Aphelion
Summon Daemon
This dangerous ritual of binding will summon a daemon to attack
a foe of the Sorcerer's choosing. The danger of this spell
lies in the fact that if no victim is specified, the daemon
will attack the summoner.
Runes: - Kal Flam Corp Xen
Red Candles: - Both Perivolcanae, Mesostel Pa, and the Aphelion
Reagents: - Ash at Mesostel Ze - Pumice at Mesostel Pa - Obsidian
at both Perivolcanae - Daemon Bone at the Aphelion
Banish Daemon
This spell attempts to force a Daemon to return to the plane
of Fire from which it was summoned. Although not always successful,
this is a Sorcerer's best defense against these beasts.
Runes: - An Flam Corp Xen
Red Candles: - Both Perivolcanae, Mesostel Ze, and the Aphelion
Reagents: - Ash at Mesostel Pa - Pumice at Mesostel Ze - Iron
at both Perivolcanae - Daemon Bone at the Aphelion
Conflagration
This summoning will temporarily bring into our realm a daemonic
force of destructive nature. All foes, and indeed everything
around, will feel its wrath while the Sorcerer will remain
unharmed.
Runes: - Kal Vas Flam Corp Xen
Red Candles: - All red
Reagents: - Ash at Mesostel Ze - Pumice at Perivolcan Ze -
Osidian at Perivolcan Pa - Iron at Mesostel Pa - Brimstone
at the Aphelion - Daemon Bone at both Perivolcanae and the
Aphelion
THE DESTRUCTION OF THE TEMPLE
by Nadayr of Tenebrae
The early days of the Great Temple were a dark time. The
blood from the wars flowed freely as Pagan fought Zealan in
the grand struggle of religious cleansing. Battles were planned
and executed. Lives were lost all in the name of archaic beliefs.
All the while, Pagans toiled daily to construct the Great
Temple on the apex of Mount Morgaelin, as commanded by the
benevolent being called the Guardian. The fear of the Destroyer
was strong.
Years of sweat ultimately resulted the Temple's completion.
There the Pagan leaders met to focus their energies into the
worship of the Elementals. Tremendous magical forces were
used to collect a strange black mineral and shape it into
a large, dark obelisk. From inside the Temple, the followers
channeled their thoughts through the obelisk to the four elements,
giving them even greater power. Soon they had amassed enough
energy to become the great Titans of Earth, Water, Air, and
Fire.
The war continued, but now the Pagans had considerable assistance.
Lithos moved the lands to trap the Zealans, while Hydros removed
her waters from their reach. Pyros' fires raged and grew,
fueled by the winds of Stratos. It was only a matter of attrition
before the Zealans and their petty beliefs fell.Then came
the Guardian's final words of warning: `Take your people and
depart from the Temple. The Destroyer has come.'As the Pagans
left the Temple, the red head of the Destroyer filled the
darkened sky, its yellow orb-like eyes staring malevolently
at the mountain top.
Then, out from those very eyes lightning shot out, striking
the Temple. A few moments later and the great edifice was
no more.The cry of shock was heard throughout the land. The
Pagans pleaded for the aid of the Titans. They were not disappointed.
The four Titans appeared to challenge the invader. The land
was all but destroyed as rock, rain, wind, and fire hailed
down from above. The battle was long and fierce.Finally, however,
the Titans returned victorious. The land, though scarred from
the terrible fight, was still theirs.There was nothing left
of the Temple -- no ruins, no stones, no dust.
However, there are legends that claim the great obelisk
was shattered into several fragments, spewn across the island
when the mountain was hit by the Destroyer's bolts of lightning.
The locations of the fragments are known only as rumors. Such
stories indicate that each of the Titans possess one of the
fragments, either as a source of power or to keep the other
Titans in check (since the black stone seems to be an anathema
to the Titans).
The first fragment, called the Heart of Earth, fell to Lithos,
who keeps it in the fabled Pit of Death. Hydros set hers,
the Tear of the Seas, on the floor of the ocean in a deep
undersea city. The third fragment, the Breath of Air, is said
to be on the island of Stratos' followers. A fourth fragment
fell to the lands that became the cemetery, though many years
later it was given to the first five Sorcerers and used to
bind the Titan of Fire to their will.
There is considerable speculation about a fifth fragment.
Apparently the tip of the great obelisk was seen hurling through
the air almost entirely intact. However, no one ever saw the
item land, so its location remains a mystery.Were all of the
fragments to be gathered together and taken to an area near
the location of the ancient Temple, it might be possible to
recreate the effects of the obelisk. Of course, it to would
still be necessary to fabricate a magical field of some sort
to channel the energy from whatever source first gave the
obelisk power.
SPELLBOOKS OF THAUMATURGY
Confusion Blast - In Quas Wis
With these words the caster releases a wave of etheric emanations
that cause all opponents to forget not only the current combat
in which they are involved, but also any hostile dispositions
towards the caster. The necessary components are the spellbook
and the following reagents: Eye of Newt, Bat Wing, Serpent
Scale, Obsidian, and Brimstone.
Meteor Shower - Kal Des Flam Ylem
By intoning these words the caster calls down from the sky
great flaming boulders, as if the material was spewn from
the lip of a volcano. The necessary components are the spellbook
and the following reagents: Ash, Dirt, Serpent Scale, Brimstone,
and Blackmoor.
Summon Creature - Kal Xen
Speaking these words of power calls a creature to arrive and
defend the caster. What creature appears is determined not
so much by the caster's wishes, but by the caster's power
and the proximity of the summoned creature. The necessary
components are the spellbook and the following reagents: Bat
Wing, Pumice, Obsidian, Bone.
Call Destruction - Kal Vas Grav Por
From the utterance of these words comes the power to call
down from the sky great bolts of lightning which cascade about
the caster and strike down his or her foes. Note that the
resultant fiery explosions will unerringly hit visible targets,
but will not be able to affect invisible targets. The necessary
components are the spellbook and the following reagents: Serpent
Scale, Dragon Blood, Ash, Pig Iron, and Executioner's Hood.
Devastation - In Vas Ort Corp
Warning... This power contained within the words of this spell
render it worthy of its name. The very nature of the energies
released is designed to disrupt the very fabric of living
existence on a plane, thus annihilating all life save that
of the mage who casts this spell. To know this spell, obviously
formulated by a violently deranged wizard bent on world domination,
is a tremendous responsibility, for invoking the words is
a constant temptation for any experimenter. Fortunately, no
one who knows the spell has yet shirked that responsibility,
as far as I can tell...
The necessary components are the spellbook, a hatred for
all things living, and the following reagents: Bat Wing, Serpent
Scale, Dragon Blood, Pig Iron, Executioner's Hood, Blackmoor,
Brimstone.
Ethereal Travel - Ort Grav Por
Invoking this powerful ritual permits the caster to traverse
the interdimensional realm known as the Ether. A mage's first
few castings of this spell will prove awkward, for inexperienced
mages will have difficulty determining their destination.
With time, however, the mage will be able to dictate an arrival
point and appear there. Note that this spell should not be
confused with a spell of teleportation, for the former permits
travel only between dimensions, while the latter permits travel
only within a dimension.
The necessary components for this spell are hard to specify,
for they seem to change depending on both the casting location
and the destination. Usually the components include material
native to one or both of the dimensions. In general, setting
five pieces of the material -- no piece smaller than a man's
head -- on the ground in the form of a pentacle and concentrating
on one of the chunks, all while speaking the words of power,
should permit the dimensional gate to transport the caster.Note:
I suspect the material of the initial gate created in the
ancient temple of the first Pagans would suffice while in
this dimension, though the location of any of the fragments
as well as the destination is a mystery to me. - Mythran
THE REAGENTS OF THAUMATURGY
by Mythran
Reading through the many tomes of Thaumaturgy, the perceptive
student is likely to notice something unusual about a few
of the reagents. While a novice to any school of magic will
find the names of most reagents unrecognizable, the reagents
of Thaumaturgy are confusing for a simple reason. A universal
collection of words and rituals must also have a universal
set of material reagents, components that cannot be limited
to a single dimension.Thus, the unusual reagents.
The casual reader will focus on the obvious questions: What
are these creatures? A Dragon? A Newt? How many wings does
one of these bats have? However, the trained mage will know
that such details are irrelevant. Since magic is simply the
manifestation of the caster's will rewriting the present,
it stands to reason that the methods for bringing this will
to the surface are not limited by the caster's plane of existence,
dispelling magic notwithstanding.
Therefore, as it is possible to cast spells through a variety
of means, the physical representation of the components are
not relevant, assuming they enable access to the necessary
energies. In such an instance, the thorn of a rose may very
well be a reasonable substitute for the scales of a serpent.
THE MYTHOLOGY OF THE ZEALAN DEITIES
by Yradan the Scholar
Throughout the ages our people have looked beyond themselves
to find the answers to the many mysteries of life. Today we
know that the Titans, masters of the four elements, control
our destinies and direct the many forces that affect our lives.
However, such was not always the case.
Our Zealan forebears know not of the power of the Titans.
Instead they worshipped the common emotions. Not realizing
that feelings are popular sensations experienced by all people,
the Zealans elevated the three primary emotions -- love, hate,
and apathy -- to the ranks of deities.The goddess of love
they named Amoras, giving her the powers of nurturing happiness.
To the one called Odion the Zealans attributed the emotions
of hate and grief, giving him the role of warrior and protector.
To stand between them, our ancestors assigned the role of
arbiter and balance to Apathas, ruler of indifference.
Even older texts indicate that the Zealans initially believed
in not three, but six such deities! In addition to the rulers
of love, hate, and apathy, Felicitar controlled joy, Doloras
ruled grief, and Timyra was the patron of fear. Though anthropomorphic
in nature, some of them had animalistic features, such as
Doloras and his torax head. Through time, however, the Zealans
found it difficult and inconvenient to pay homage to so many
gods and goddesses, so they elected to combine the aspects
into three.
A confusing aspect of the Zealan gods serves to display
the fickle nature of our ancestors' beliefs. The Zealans believed
that, while the deities ruled the emotions, they were also
subject to them. The more Zealans who experience a particular
feeling, the stronger that deity's power grew. Conversly,
discarded emotions, however temporary, meant a weakened deity,
forcing some to enter near-catatonic states until they gained
enough followers to re-emerge. Thus, an improbable cycle took
place. As Odion planted the seed of hate within one of his
subjects, and as that seed grew and took root in other warriors,
Odion would become more powerful, spreading the hatred even
further.
Though most Zealans believed they had contact with their
gods through their thoughts and emotions, only the priests
and a select few were allowed to speak directly to them. The
Zealans constructed great mountain-side temples housing gaudy
shrines to the three or six patrons. Several labyrinths were
excavated and filled with deadly traps. Secret passages were
made for the priests to enter, while the few Zealans who dared
to seek an audience with the gods were forced to overcome
the foils of the dungeons. Many died trying, few succeeded.
Once before the Zealan deities, the worshipper still had
to present one of the ancient seals before gaining permission
to speak. These seals were round shields of wrought metal,
embossed into a triad of sections, one depicting a reddish
scimitar, another showing an open palm displaying a heart,
and the third revealing an image of balanced scales. Having
passed through the test of the great shrines and offered the
appropriate icon, a Zealan follower would then be allowed
to pray for a boon from one or all of the gods. Regardless
of whether the plea was heeded, considerable sacrifices of
animals and valuables were required. Rarely did these acts
lead to any benefit, though some stories claim that the legendary
Khumash-Gor first conferred with his patrons before he was
able to unify the warring tribes.
There is much to be learned from studying the mythology
of the past. Although we know today that the powers of the
Titans are -- unlike the deities of our forbears -- quite
real, we can learn much about the violent and emotional personalities
of our ancestors.
THE FINAL SUNLIGHT
by Nolandru the blind idiot of Tenebrae
The final moments of sunlight were glorious moments, ones
we would have cherished had we known they were to be our last.
The war against our very kindred seemed never ending, day
after day of bloodshed. In their eyes burned the hatred of
intolerance. And these flames kindled the fire of violence.
After a while, it became easy to forget the faces of those
you had slain -- a sister with one chop, an uncle with another.
Yet still they came, outraged that we dared to listen to the
voice of warning.
By the time the Destroyer came we were ready. Not for the
Destroyer, but for an end to the fighting. Too many had not
heeded, so we thought. Too many refused to acknowledge the
might of the Titans. We were doomed to devastation, but with
the doom came the sickening thought of peace and silence.
In the end, we wondered, would Pagan and Zealan know one from
the other as lifeless corpses filling the pyres, the result
of the Destroyer's carnage.But then came the Titans.
First rose Lithos, the Mountain King. Then came Stratos,
the Mystic Voice, and her sister Hydros, the Lurker. Finally,
the blazing image of Pyros, Lord of Flame, appeared to challenge
the Destroyer. On the ground, both Pagan and Zealan alike
ceased battle, awed by the presence of the these Titanic Elements.
The sky became a whirlwind of smoke and dust and hail as the
Titans joined forces to and began to rise up.As the battle
was fought above, the very lands upon which we stood were
rended piece from piece. Mountains shifted, rose, and spewed
fiery death. Wind ripped through buildings and torrents of
water cascaded over the walls of the cities.
The very enemies who stood against each other, bared fangs
and flashing eyes, were unable to face off, blinded by the
smoke, tumbled by the quakes, scorched by the searing flames.
There was naught but chaos.And when the fight ended and the
Destroyer vanquished, there was naught but ruin. The quakes
ceased, the wind slowed, the waters calmed, and the smoke
cleared. Pagan again saw Pagan. Despite the recent tumult,
the moment was one of serenity. But the sun was no more.There
is no knowledge of where the light of the sky has gone. There
is no true night, but there is no true day. And the Titans,
demanding ever-increasing sacrifices in payment for their
deed, offer no answers.
THE OBJECTIVE HISTORY OF PAGAN
by Mythran
Ages ago, in what is called First Epoch, there was considerably
more land upon which mankind could walk. The Zealans, forebears
to the Pagans, worshipped three who ruled the emotions. Amoras,
beautiful and spirited, was the goddess of love and joy. Her
counterpart was angry Odion, ruler of war, hate, and grief.
Between them stood Apathas, he who controlled indifference,
representing both the balance and absence of his two comrades.According
to legend, these three gods and goddesses were responsible
for bringing the emotions to light in their followers, though
sometimes I think it was the people's emotions that resulted
in the appearance of these Ancient Ones, as they are now called.
Though the Zealans were not known for valuing peace between
their various tribes, one leader did step forward to unite
them for some time. He was known as Khumash-Gor, and was considered
a great warrior. He brought his people together by conquering
most of the other tribes and then integrating them into his
own. The unified community grew and prospered under his rule,
until he was assassinated several decades into his reign.After
the death of Khumash-Gor, the Zealans fell again into quarrelling
tribes. However, not until the coming of the Titans was their
culture ever truly threatened.
Many centuries after the fall of Khumash-Gor, a strange
entity known only as The Guardian began to speak in the minds
of several of the people. At first those who claimed to hear
the unusual voice were ridiculed, but when the message began
to foretell danger, others found a reason to listen.The words
of warning from the mysterious Guardian came much as a shock
to the Zealans and to the Ancient Ones. No one had ever heard
of the champion of evil called the Destroyer, nor were they
certain of his designs upon the world. However, the few people
who learned of the Destroyer spread their message quickly.
They constructed the Great Temple and the black obelisk, while
the Ancient Ones commanded those who still obeyed to wage
war against this new religion.
The followers of the new order became known as Pagans. As
they were directed, they began to concentrate their worship,
through the black obelisk, choosing the very elements of earth,
water, air, and fire as the objects of this worship. Soon
the elements began to form into actual beings of tremendous
power. When the Destroyer finally appeared, the four beings,
the four Titans as we call them today, rose up to fight it.During
the terrible battle, the world was ravaged as the skies darkened
overhead, the lands were torn apart by earthquakes and liquid
fire, and the seas overcome by raging storms. The battle was
long, but the Titans emerged victorious -- the Destroyer was
no more. However, the world still lay in ruin.
The few people who remained gathered on this isle, which
they named after the island's volcano, Morgaelin.It was a
dismal time. The Titans began to fight among themselves for
power. The wars between the few surviving Zealans and the
Pagans continued. It was apparent that something had to be
done, yet the question of what filled everyone's mind.After
the defeat of the Destroyer, the people were faced with a
great many problems. The wars between the Pagans and the Zealans
were costing many lives, while the bickering Titans seemed
almost worse than the Destroyer threat they had so mightily
eliminated.
Foremost on the minds of the Pagans was how to handle the
Titans -- no simple task, I assure you. Knowing they could
not best the four, nor wanting to since they considered the
Titans their saviors, the elders elected instead to bargain
with the elementals. They built four areas and made them sacred
to the Titans, one for each.A man named Moriens went to the
Hall of the Mountain King, the sanctuary of Lithos. He spoke
to Lithos and begged for the quakes to end. Lithos agreed,
but demanded that he receive a boon in exchange. He bade that
the people would be given to him upon their deaths to serve
him eternally in his Pit of Death.
The idea of burial was first introduced as a means for the
people to be conveyed to Lithos. Both sides accepted the pact,
with Moriens granted the magical powers necessary to honor
the Pagan half of the bargain. But as Moriens began to feel
the effects of aging, another pact was formed, whereby Moriens
could pass on his abilities to subsequent Necromancers --
the term given to the mages responsible for sending the dead
to Lithos.
Much time passed before Hydros could be placated. The hero
and Necromancer Kalen found love with his Apprentice. Yet
the Lurker, displeased that, unlike her brother Titan, Lithos,
she had not the worship of the people, chose to take from
Kalen his beloved. The angry Kalen sought the assistance of
his patron, who was quite willing to assist in vengeance.
Lithos told of a substance called Blackrock which could be
used to seal Hydros within her Temple, for Hydros could not
use her waves to wear down the mineral.Using his Necromantic
powers, Kalen reshaped the Blackrock around the Temple and
trapped Hydros inside.
Preparing to use the substance to completely remove all
traces of water around the Titan, Kalen was stopped by the
Lurker's pleas. In exchange for her life, Hydros agreed to
return the body of Kalen's betrothed and confer some of the
powers of Tempestry, the magic of storms and water, upon Kalen
and all of his descendants. In addition, offered the Titan,
she would end the torrential rains. Trapped even still in
the defiled Temple of Flowing Waters, Hydros remains appeased.
More years passed and a wise man named Stellos was contacted
by Stratos, Titan of Air, in the form of a mystic voice. She
gave him the power to heal the sick and wounded. Kalen learned
of Stellos' abilities and visited the elderly man. He brought
with him the hopes of returning life to his beloved. Stellos
spoke with Stratos and was told that much time had passed
since the spirit was with the body. Only a great cost could
she be resurrected. A giving man, Stellos agreed to pay the
unknown fee.
He sent his spirit deep into the realm of Air and saw many
unusual things. Finally, as the wizened man came upon a great
brilliance, his body's mouth opened on the ground below breathed
life into Kalen's beloved. He returned to his material form
only to learn that he had forever lost his vision. So thankful
was Kalen that he called upon the ground to form the foundation
for a building, which Stellos opened as a place of study for
those who wished to learn the tenets of Air.In addition, Stratos
granted one further boon to the kind and gentle Stellos --
that of immortality! To this day, Stellos aids and teaches
the magic of Theurgy upon the formation at Argentrock Isle.
Centuries after the great miracle of Stellos, five Theurgists
sought to quell the raging fires of Pyros, Titan of Fire.
They took their knowledge of history -- never forget the value
of studying the past, my friend -- and speculated that Blackrock
might be used against Pyros as well as Hydros. They set about
gathering as much of the dark material that they could, as
well as collecting knowledge about the magics necessary to
shape it. Drawing a pentagram upon the ground, the five began
to call upon the Lord of Flame as ready to offer a sacrifice.
When Pyros appeared, however, they instead used a large
chunk of Blackrock to bind him within. Trapped within the
fragment, Pyros was unable to hurl fire from the great volcano,
and to this day must perform the minor requests of those who
possess the Blackrock. I am saddened to say that the Sorcerers,
as they are now called, are misunderstood and feared -- nay,
loathed -- by most Pagans. Considering the dangerous tasks
performed by their predecessors, it is a pity that such people
would be hated so. Ah, the effects of ignorance...
RAISING YOUR CHILDREN CORRECTLY
It is important to keep in mind Stratos' teachings while
raising your child. When you are angry at some small transgression
your child has committed, remember that Stratos says there
are no bad children, merely high-spirited or rebellious ones.
Sooner or later all children will return to their home. And
they should always be welcomed back, for all children are,
indeed, precious. As there are no bad children, then it follows
that a child who performs an act with which you disagree should
be taught the wrong of the action, rather than receive punishment.
As Stratos says, spare the rod and speak with the child. An
unhappy child, however, requires different care, for what
are words when sadness fills the heart. Take time to offer
comfort and soothing immediatly, for a sad child makes a sad
world.
FINDING THE WISDOM OF STRATOS
The wisdom of Stratos is not difficult to find. It will
come to any who follow the ways of the Great Air Titan. You
need only find a quiet place to relax and open your mind.
I have found that a breezy evening on my porch is the perfect
place for me to seek respite from the day. Once there, I merely
close my eyes and breath deeply of the sweet air, the gift
of Stratos, and allow the glory of Stratos to soothe my weary
mind. I seek Stratos in this way for several reasons. Stratos
is a quiet Titan. She cares not for gain and glory for herself,
rather, she cares only for what is good for her children.
She abhors production and pomp. While the other Titans may
encourage their children to stand out from the crowds and
boast loudly of their accomplishments, Stratos prefers her
children do her bidding in a quiet, unassuming manner.
PARABLES FROM THE TEACHINGS OF STRATOS, VOL. I
The way of Stratos is the way of truth. There are none that
can deny this. Above all, the follower of Stratos loves the
way of truth and will seek it above all else in companions.
Beware the way of lies and falsehoods. It's path is broad
and its lure is sweet. The way of truth is the harder road,
its brambles will tear at your heart. You may feel you are
ready for this hardship, but it will strike you close to your
heart.
Once a follower of Stratos was called before the town magistrate
to give testimony against a thief who had stolen bread. When
the thief entered the room and was unmasked, the Acolyte was
horrified to find it was her brother. She felt she had to
lie and claim no knowledge of the theft, for to tell the truth
would cost her brother his right hand. Her false words bought
her brother his freedom, yet the child of Stratos still felt
a heavy heart. Not more than three days later her brother
was slain while trying to steal more food. Had she only reached
to Stratos for guidance and found the strength to speak the
truth before the magistrate, her brother would have lost only
his hand, not his life. Truth is the only way of Stratos.
PARABLES FROM THE TEACHINGS OF STRATOS, VOL. II
The way of Stratos is never easy, for the trait Stratos
requires most above all in her followers is honesty. A great
battle was raging and the king was gravely wounded. A follower
of Stratos was called to administer healing. On the way to
the king's tent the Acolyte saw the battle was going quite
badly for the king's men. When the Acolyte arrived at the
king's side, the king was already breathing his last. There
was little the Acolyte could do. In a whisper the king asked
how his troops fared. With little hesitation the Acolyte told
him it was going badly. The king gripped the Acolyte's arm
and thanked him for speaking honestly, for though lies would
have given him strength for the moment, the truth made him
stronger for a lifetime. Thus we see that the way of truth
may not be the easiest, but it is the best.
A LETTER TO NEW ACOLYTES
Dear New Acolyte: It is with great gladness I welcome you
to the family of Stratos. She has welcomed you home and has
given you the greatest power of all, the power to heal. This
gift is not without price, however, and it is important that
you learn the responsibilites that come with the power. The
first lesson you must learn is the lesson of impartiality.
The gift of healing is given to all who need it, without favoritism,
malice, or greed. Should you come across a battle field, your
first duty is to the injured. If you hesitate even one moment,
even to see the outcome of the battle or determine which side
is 'correct', then you are failing in your calling as an Acolyte
of Stratos.
While there is great joy in the gift of healing, there can
also be great cost. For to bring a life back from the edge
of the Pit of Death will cost you more than your energy, or
a spell of healing. Stratos will give you the power to restore
life, but you, in turn, must give her your sight. This is
the greatest cost, but I think it is a fair one, for what
value does a single sense hold when compared to whole of the
body and spirit. All these things you must keep close to you
heart, for you are about to embark upon one of the most fulfilling
callings known, an Acolyte of Stratos. - Stellos
THE WARRIOR AND THE ACOLYTE
Good reader, I wish to tell you a story I heard about a
warrior named Yevaud. He was a mighty fighter and was never
bested in battle. Challengers came from across the land and
they all fell before him. One day an Acolyte of Stratos was
healing the wounds Yevaud had inflicted upon a challenger.
As the Acolyte worked, Yevaud approached. 'You there,' Yevaud
said. 'You will surely agree that there is no one better than
I.' The Acolyte looked up at the warrior. 'That is not true.'
'What?!' roared the big man. 'This is one who is better than
you,' the Acolyte said. 'Who?! Who is better than me?' he
bellowed. 'Meet me here tomorrow and I will make him known
to you,' said the Acolyte.
When the next day came, Yevaud arrived at the appointed
spot. He found the Acolyte sitting beneath a tree. 'I am here.
Lead me to the upstart,' Yevaud said. The Acolyte got to his
feet. 'Follow me and I will take you where you may find him.
Yevaud followed the Acolyte as they walked toward the mountains.
When they reached the sheer face of the cliffs, the Acolyte
pointed to a cavern opening. 'In there you will find one who
is better than you.' said the Acolyte. Yevaud drew his mighty
sword and bravely entered the cave. All was silent for a moment,
then a horrible bellowing was heard and the buzzing of many
Mandril.
A short while later, Yevaud emerged from the cavern. He
was exhausted and bloody. 'Acolyte!' he cried. 'There were
only Mandril in that cave!' 'Yes,' the Acolyte answered. 'Those
mandril have been plaguing this area for quite some time.
Why, just last week they killed a small child.' 'But you said
in there I would find one who was better than I!' said the
fighter. 'There was, for by killing those Mandril, you used
your sword for a good purpose rather than destruction. Therefore,
the man who walked out of the cave was a better man than the
one who walked into the cave.' And that is my story, friend.
For you see, weapons destroy, but wit builds.
THE MYSTERIES OF LITHOS
The mysteries of the Mountain King are great and varied.
How can one fathom the power of a force which is at once a
living thing and the very surface of one's world? The human
mind is simply not capable of dealing with scope that is the
Mountain King.However limited we are in our capabilities of
fathoming the Mountain King, we must, in order to better serve
His needs, attempt to do so. The more that we learn of Lithos,
the better we are able to serve Him and interpret His word.
Therefore, it is a sacred duty of the Necromancer to study
our lord. The more knowledge of the Mountain King that we
are able to accumulate, the greater His glory will appear
to us.
Having stated the need for learning not only from, but -of-
Lithos, I now add this warning: Be cautious and show restraint
in your research. Lithos is the greatest power known to Pagan
kind, and as such can be fickle. Know that there are some
secrets which the Mounain King wishes to keep. Delving into
these areas can result into great disaster for a student whos
zeal or ambition over rides his good judgement and devotion
to Lithos. A student of the mysteries of Lithos could very
well be studying an aspect of Lithos' mysteries which the
Mountain King wishes to remain secret and not even know it.
Should such a situation occur, the Mountain King shall issue
a gentle warning to the student. A small quake or landslide
in the student's vicinity while he is studying should alert
the student that his research is to be abandoned at once.
Following such a warning, the student is subject to the wrath
of the Mountain King.
There are, of course, some subjects which we now know are
forbidden to study. One such subject is the Heart of Earth.
Little is known about this holy artifact other than its resting
place, the Pit of Death, and that Lithos gaurds this treasure
very jealously. Any student of the mysteries of Lithos must
know that the Heart of Earth must not be disturbed or studied
further. Delving into this subject would only serve to bring
wrath of the Mountain down upon the unwise student.
This does end Volume One of the Mysteries of Lithos. Vintros,
Necromancer
SAYINGS OF THE GUARDIAN
I -really- do appreciate your plight, Avatar.
Ah, Avatar, the thrill of conquest is so... invigorating.
Enjoying your stay on Pagan, Avatar?
Hark! Is that the sweet song of lamentation I hear?
I do so enjoy the cries of torment.
Yes, Avatar, seek a way home.
There is no escape from -this- prison!
Hurry, Avatar. After all, you have only -all- -of- -eternity-
to complete your tasks.
Nystul sends his best, Avatar...
You should hear the pleas for help, Avatar.
At this very moment, Britannia burns.
One world lies in ruin, nothing more than a charred shell.
The other will soon follow.
Perhaps I should destroy you now.
Care you no more for your own world, Avatar?
Will your precious Earth fall so easily?
Soon I shall be able to call Britannia mine. It seems, Avatar,
that you are missed here.
Why, I believe I hear Lord British crying out for you now...
Your treasured Britannia succumbs easily. Soon -all- the land
will be mine.
Ouch! -That- must have hurt, Avatar!
Do not go near -that-, Avatar.
ha hahahaha
he he he he
Feel my wrath!
Let the darkness come for you, Avatar.
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